Setting
The denizens of our house all grew up reading the Harry Potter books. I suppose they defined our generation; being exciting stories, nicely written, which brought us together in a communal narrative. Ten year-olds would wait for their Hogwarts letters, it became fashionable to wave sticks at each other, and sort yourselves into houses with colour-coded outfits. This world defined so much of our early creativity. So this his is probably why, when we discovered our love of roleplay, we loved the idea of playing a game in this wizarding world. Fresh faced, cherubic young Hogwarts students, keen to learn, full of japes or fripperies… OR we could generate and play two of the most evil men we’ve ever played.
The denizens of our house all grew up reading the Harry Potter books. I suppose they defined our generation; being exciting stories, nicely written, which brought us together in a communal narrative. Ten year-olds would wait for their Hogwarts letters, it became fashionable to wave sticks at each other, and sort yourselves into houses with colour-coded outfits. This world defined so much of our early creativity. So this his is probably why, when we discovered our love of roleplay, we loved the idea of playing a game in this wizarding world. Fresh faced, cherubic young Hogwarts students, keen to learn, full of japes or fripperies… OR we could generate and play two of the most evil men we’ve ever played.
...quite so evil. |
Not all houses are... |
Characters
Hubert Hassocks
Known
as Voldermort's chamberlain, Hassocks was a seriously messed up
Hufflepuff herbologist with a nasty streak, and a penchant for venomous
plants. He would ultimately end up magically creating and inseminating
his would-be, school sweetheart with their genetically superior twins
some years later.
Plot
The game picked up where we finished our last W&W oneshot
(almost three years ago!) Having broken into the Ministry of Magic to
steal a powerful artifact, our "heroes" hexed and cursed their way out
of the building and escaped wizarding justice... Only to discover that
Voldermort had only too recently met a nasty, sticky end at the hands
of a toddler with persistent Mum. Needless to say we hardened Death
Eaters were not happy. Worse still when Nicholas discovered that his
wife (the gorgeous, pure-blood and quite pregnant Maleficent Malfoy nee
Lestrange) had been captured by magical law enforcement.
Here I feel I made a serious error in the progression of this oneshot. I felt that Nicholas would have moved heaven and earth to get Maleficent back. However, this amounted to trying to storm two very well protected locations, on the day after the fall of the dark lord. Edmund and I spent the next few hours effectively bashing our heads against a wall of stealth, botched subterfuge and challenging combats. Ultimately we failed in our objectives and the party split up to one day be reunited in death and prison.
Here I feel I made a serious error in the progression of this oneshot. I felt that Nicholas would have moved heaven and earth to get Maleficent back. However, this amounted to trying to storm two very well protected locations, on the day after the fall of the dark lord. Edmund and I spent the next few hours effectively bashing our heads against a wall of stealth, botched subterfuge and challenging combats. Ultimately we failed in our objectives and the party split up to one day be reunited in death and prison.
Overall... I worry
that the inevitability of fate is what left me feeling so sad at the end of the
game. We had already decided where these characters would end up. No one was
getting out of the world alive. Maleficent would always stay in custody,
Nicholas would one day go to prison, Hassocks would one day die in a violent
blaze of glory. At the end of this I worried that I had neutered my attack dog.
There is a curious amount of joy in playing someone who doesn’t think about
tomorrow. The consequences of their actions never seem to sink in. So if their
player knows that it doesn’t matter what they do, they are going to die like a
bitch then that spectre will always hang over their game.
I always tried to play Nicholas
as someone totally unafraid and unfazed by setbacks. This was a oneshot that
brought him back down to earth with a sickening sort of force. Without his
fearlessness, and the woman who’s brutality was only matched by his, he felt
weak. Should a player be afraid of letting their character seem weak? Of course
not, the inability to do everything
is what leads to a balanced game and more fun for the players. However, to play
a man who had everything he could ever possibly want; job satisfaction, a good
home, a gorgeous and pure-blood wife, heaps of gold, and have that suddenly all
taken away was jarring.
In fact, what it taught me was
that if you want to play a character who thrives on brutal success, then play
them in their heyday and not a day later. If Hassocks and Malfoy were ever to
ride again properly, I would definitely want to drag it back to one of the
higher points of the war, not the end. The fun of playing a villain is not in
their inevitable defeat, but in their triumphant, bloody victory.
Next week: Christipher's First Pathfinder...
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