Wednesday has always been roleplay day. At the University where I met my good friends and regular roleplay team, Wednesday afternoons were free from lectures and seminars. I can only imagine this was so the numerous (and probably award-winning) sports teams could converge and train while it was still light. The delightful outcome of that was a tabletop gaming society that could run games from 2pm - 7pm every week.
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Anyway, what is all this preamble in aid of? Recently a long running Star Trek game came to it's end-of-season break, and we were left with our Wednesday evenings again. And it occurred to me: Why can't we reclaim our Wednesdays for exploring our game experiences?
Weekly Wednesday Oneshots seemed like the perfect opportunity to try out all the systems we're hoarding on the shelves, sample different plots and find something interesting to do with our free evenings. I have always firmly believed in roleplay as a tool to bring people together, so what better way to spend an evening with my friends? It's more social than a film, more creative than a board game, and it's a challenge. Pitching your wits against someone in the room with you is a sure way to feel awake and focused by the time you're done.
This week's oneshot comes from a highly successful Robin Hood game, one of the last we were involved with in the society. It was a spiritual successor to Robin of Sherwood, where the thirteen gods of Britain chose Robin as their champion to protect the land against the gathering storm of war and crusade. All in all it was a brilliant game and I still intend to write it all down one day. But in the mean time we have a oneshot to keep us occupied.
Anyway... The first WWO was a bit of a disaster, only in that we couldn't contain it to a oneshot, and we left it on a cliffhanger. So I hereby announce the first WWT!
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Tudor Monastery Farm is AWESOME!! |
Setting
Since our Robin Hood game, the alternate history of Britain has been something i have returned to several times. So when the original GM offered to run a game set 300 years after Robin Greenwood was crowned High King, I was sold. It seemed intriguing, the idea of our Britain with a rich culture of paganism and religious tolerance behind it. I know an amount about Tudor England, so it was nice translating what I knew into a nation with fourteen gods and latent natural magic. Not a lot changed, Britain is still Britain, a place of excellent farming, quality wool, and faith aplenty. Overall the setting was still organic and exciting.
System
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Thomas Wolsey
Alternate universe Thomas Wolsey where instead of Catholicism, he was a priest of Britannia and the Bishop of Northampton. He joined the party as a linguist and theologian. Without him we would have had no hope of communicating with the indigenous people of the new world.
Sir Erskine Borthwick
Our primary damage dealer, a knight of the realm of Scotland. Rife with phobias, night-blindness and wild overconfidence, he was a much needed injection of id into our party's cerebral consciousness!
Ester Green
My character, a sister of the faithful of Rowenna (lady of fertility). She is the latest in a long line of medics I've played. Not only that, but she was heavily inspired by my enthusiastic (totally not obsessive) watching of Tudor Monastery Farm, introducing some modern agricultural practices to our new friends. Bonus points for noticing the awesome human geography nod in Ester's name.
Plot
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Overall... this was a brilliant kickstart to WWO (even if it was a WWT, but whatever!) WeIl had fun character moments and roleplay and the setting mash-up was fresh and original. The party was really well balanced, and the little cliffhanger waiting for the arrival of the emissary of Montezuma makes me eagerly await the second leg of our twoshot.... In fact I shall write about it now!
Was brilliant! It followed the ever-increasing curve of mysticism. We did rituals to the strange gods and turned the power of nature against the Spanish invaders. The forests rose up to cover their paths and cannons and frightened the Nahua who sided with them. We walked in the presence of both pantheons and reminded Huitzilopochtli, Quetzalcoatl & Xipe Totec how to protect their children. And, of course, we returned to the four kingdoms of Great Britain as heroes. Promotions, gold and unity abound, the gods were pleased and everything ended well. Great job guys!
Next week: Death Eaters following the fall of Voldermort...
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